Claims
Protecting land with claims: claim blocks, sizes, earning blocks, trust, claim settings and commands.
Updated Nov 11, 20264 min read70 readsFrom the server's configuration
Claims protect your land. Create one with /claim create and manage everything in /claim menu. Land costs claim blocks, not money: one claim block per block of land (/claimblocks shows yours).
New players start with 1,200 claim blocks. You can own 3 claims (more with upgrades and ranks). A claim is 5 to 100 blocks wide and long (bigger with upgrades). Claims of different owners stay 15 blocks apart. Unclaiming gives all the blocks back.
Earning claim blocks
| Activity | Claim blocks | Limit |
|---|---|---|
| Playing (not AFK) | 60 every 30 minutes | - |
| Mining | 6 every 250 blocks mined | 48 an hour |
| Farming | 6 every 150 grown crops harvested | 36 an hour |
| Fishing | 2 for a rare catch, 5 for an epic catch, 25 for a legendary catch | 50 an hour |
| Hostile mob kills | 6 every 100 hostile mobs killed | 36 an hour |
Claim blocks also come from voting, daily rewards, the battle pass, achievements, crates, events, vouchers and the coin shop. They are never sold for money.
Trust
/claim trust <player> <level> gives another player access to your claim (levels: access, container, build); /claim untrust removes it. /claim invite makes a player a member of the claim.
Claim settings
Owners change these per claim in /claim menu. New claims start like this:
| Setting | What it does | New claims |
|---|---|---|
| PvP | Players can fight inside the claim | on |
| Hostile Mobs | Monsters can spawn inside the claim | on |
| Explosions | Explosions can break blocks | off |
| Fire Spread | Fire can spread and burn blocks | off |
| Public Access | Anyone can use doors, buttons and levers | off |
| Public Containers | Anyone can open chests and other containers | off |
| Mob Stacking | Mobs that spawn close together stack into one | off |
Every claim is also protected: only trusted players can hurt animals, villagers and pets; farmland and turtle eggs cannot be trampled; zombies cannot break doors and ravagers cannot break crops; liquids, fire and trees from outside cannot reach in; ender pearls and chorus fruit cannot land where you have no access.
Commands
Claim sub-commands: /claim accept, /claim create, /claim disband, /claim fly, /claim invite, /claim kick, /claim leave, /claim list, /claim map, /claim menu, /claim remove, /claim revokeinvite, /claim show, /claim transfer, /claim trust, /claim untrust.
/claimblocks: Your claim blocks (land costs one per block); pay, buy, top/flytime: View or manage claim fly time/lock: Lock the container, door or gate you are looking at/unlock: Unlock the container, door or gate you are looking at/featured: Featured claims to visit
Locks. /lock locks the container, door or gate you look at so only you and players you trust can use it; containers lock automatically when placed (/lock auto changes that).
Upkeep
A claim stays protected while its upkeep is paid. A day costs $1,000 plus $50 for every 100 blocks of land (/claim upkeep shows the price of yours). Pay with /claim upkeep pay <days>, up to 30 days ahead; anyone with their own trust in the claim may pay too. Auto-pay (on by default, /claim upkeep auto on|off) takes one day from the owner's balance whenever less than a day is left. A new claim comes with 3 free days.
You are warned before the upkeep runs out (in chat, and when you next join). When it does, the claim stays protected for a grace period of 48 hours; paying during the grace puts everything right again. After the grace the claim is raidable.
Raids
Only claims whose upkeep and grace ran out can be raided; a paid claim is safe at all times, online or offline. Stand in or near such a claim and use /raid start (/raid info shows a claim's state). Everyone in the claim is told, and after 5 minutes the raid begins and lasts 45 minutes. During it only explosives (TNT, TNT Minecart, End Crystal) break the claim's blocks; tough blocks such as obsidian need several blasts; raiders may open its containers; PvP is on inside the claim. Afterwards the claim is shielded from raids for 24 hours.
Fair play: raiders need 5 hours of playtime; members, trusted players and guildmates of the owner cannot raid the claim; a raider waits 60 minutes before the next raid. Paying the upkeep during a raid protects the claim again once the raid ends.
Commands in this guide can be clicked to copy them.