Guilds
Creating and running a guild: members, levels and unlocks, missions, the vault, treasury and recruitment.
Updated Nov 6, 20263 min read59 readsFrom the server's configuration
Guilds let players team up. /guild creates and manages yours; creating one costs $2,500.
A guild holds 8 members (more with guild levels and the Guild Size upgrade). Guild names are 3 to 12 characters. Invites can be accepted for 5 minutes. Members get build trust in each other's claims. Guild members cannot hurt each other.
Guild commands mentioned in the guild settings: /guild applications, /guild apply, /guild banner, /guild browse, /guild color, /guild deposit, /guild description, /guild emblem, /guild hall, /guild icon, /guild info, /guild join, /guild missions, /guild pass, /guild recruit, /guild requirement, /guild season, /guild talents, /guild theme, /guild top, /guild treasury, /guild vault.
Guild levels
Guilds level up to 30 with guild XP from what members already do; a guild of one levels too, just slower. Levels unlock identity and convenience, never combat power. Each member can bring at most 1,200 guild XP a day from activities.
| Level | Unlocks |
|---|---|
| 2 | Guild vault (1 row); Tag colours |
| 3 | A guild description; 6 coins for every member |
| 4 | Guild vault: 2 rows |
| 5 | A guild emblem; +1 member slot; 12 coins and 190 claim blocks for every member |
| 7 | Guild vault: 3 rows; A 1.5x booster for every member |
| 8 | Gradient tag colours |
| 10 | Guild vault: 4 rows; +2 member slots; 25 coins and the Guild Veteran title for every member |
| 12 | Guild vault: 5 rows; An epic mystery book for every member |
| 15 | Guild vault: 6 rows; +3 member slots; 50 coins and the Guild Legend title for every member |
| 16 | Vault page 2 (1 row); A tag icon; Guild talents open |
| 17 | 300 claim blocks and 1,500 character XP for every member |
| 18 | Vault page 2: 2 rows; +4 member slots |
| 19 | 30 coins and a Starlight key for every member |
| 20 | The guild banner; 60 coins and the Guild Paragon title for every member |
| 21 | Vault page 2: 3 rows |
| 22 | Prism tag colours; An epic mystery book and a 2x booster for every member |
| 23 | +5 member slots; 450 claim blocks for every member |
| 24 | Vault page 2: 4 rows; Guild hall themes |
| 25 | 90 coins, a Phoenix key and the Guild Sovereign title for every member |
| 26 | Vault page 2: 5 rows; 4,000 character XP for every member |
| 27 | 600 claim blocks and a legendary mystery book for every member |
| 28 | Vault page 2: 6 rows; +6 member slots |
| 29 | 50 coins and an Arcadian key for every member |
| 30 | 125 coins, an Arcadian key and the Guild Mythic title for every member; Renown opens |
Guild missions
/guild missions gives 2 daily, 3 weekly and 1 monthly missions. Goals grow with the guild's size, and only members who really helped (and have been in the guild for 24 hours) are rewarded.
Vault and treasury
Everyone can put items into the guild vault; members and above may take them out. The treasury holds money (deposits from $100); officers and the leader may take money out, officers at most $25,000 a day. Officers and the leader buy guild upgrades from it.
Recruitment
/guild browse lists guilds. A guild can be open (anyone who meets its requirements joins with /guild join <guild>), take applications (/guild apply) or be invite-only (the default). Requirements can be playtime, money (a balance to have, never taken), character level or a statistic.
Commands in this guide can be clicked to copy them.