How the economy works
How money, coins, casino stakes and farms fit together, and the rules that keep the economy fair.
Updated Nov 11, 20264 min read17 readsFrom the server's configuration
On this page
Arcadia's economy is built so that playing is always worth it: every activity pays something, the big goals take weeks rather than months, and nothing valuable can be farmed endlessly. This page explains how the pieces fit together; the pages linked below have every price and chance.
Three currencies
- Money is the everyday currency: you earn it by selling to the shop, from jobs, the mob bounty, quests, events and rewards, and spend it on spawners, upgrades, land and the auction house. See Shop and selling and Jobs.
- Arcadia Coins are the premium currency. Coin prices are set at what coins are worth on the store, so an ordinary cosmetic costs a handful of coins and a rank costs what a rank should; and everything in the coin shop can also be earned by playing. See Arcadia Coins and the coin shop and the price list.
- Tokens are the casino's one currency: one balance for the Slot Machine, Plinko and the Fortune Wheel, shown on the scoreboard under Coins. Buy them with in-game money (never Coins) in
/tokens, or earn them by playing, as below. Casino wins are paid in Tokens; exchange them for money with/tokens exchange <amount|all>or at the Token Exchange next to the Casino at spawn.
Where Tokens come from
Besides the token shop, voting, the daily reward and lucky finds, Tokens come with nearly every milestone:
| Source | When | Tokens |
|---|---|---|
| Achievements | 363 tiers | 1,030 Tokens in all |
| Skill and character levels | milestone levels | 532 Tokens in all |
| Job levels | levels 10, 25 and 50 | 173 Tokens in all |
| Playtime milestones | every milestone from 2 hours | 128 Tokens in all |
| Battle pass | every tier ending in 5 | 60 Tokens a season |
| Weekly server goal | each week it is reached | 3 tokens |
Every game pays back a little less than it takes on average (about 95 to 97%), so the casino is a bit of fun, not a way to make money.
Where boosters come from
Boosters (/boosters) are not only crate prizes: you get them all over the game, as items you start whenever you like. One kind stacks up to a few hours at most. See Boosters for what each kind does.
| Source | When |
|---|---|
| Daily reward | every day, bigger ones on streak days |
| Vote party | every vote party |
| World bosses | every fighter, more for the top three |
| Boss mutations | mastery tiers |
| Elite monsters | a chance on every elite |
| Fishing | legendary and mythic catches |
| Treasure caches | most caches |
| Airdrops | the first player to open one |
| Mob arena | victory and boss loot |
| Server events and parkour | winners and every participant |
| Expeditions | completions and contributors |
| Nemeses | the stronger ones |
| Restoration projects | every finished project |
| World events | every event |
| Special Mine | a chance on its monsters |
| Mob bounty | a small chance on monster kills |
| Achievements | tier III and up |
| Skills and character level | milestone levels |
| Jobs | levels 10, 25 and 50, matching the job |
| Playtime milestones | from 3 hours on |
| Collection log | every finished page |
| Login streaks | 30, 60 and 100 days |
| Vote ranks | every vote rank |
| Weekly server goal | each week it is reached |
| Battle pass | many tiers |
| Guilds | missions, the guild pass and Dominion |
Spawners are an investment
| Tier | Price | Mobs an hour | Mobs a day |
|---|---|---|---|
| Tier I | $16,000 - $24,500 | 165 | 990 |
| Tier II | $30,000 - $51,500 | 110 | 660 |
| Tier III | $135,000 - $210,000 | 110 | 660 |
| Tier IV | $370,000 | 50 | 300 |
A spawner pays for itself over a few weeks of use: each one spawns at most 6 hours' worth a day, so a farm is a steady extra income next to active play, never a replacement for it. Collectors, sell bonuses and the Faster Spawners upgrade make a farm earn more. See Farms, spawners and collectors.
Fair for everyone
- Lucky finds pay at most 15 crate keys, 50 coins, $12,000 in any 24 hours, so a macro or a mob farm cannot out-earn an ordinary player.
- Job pay is capped at $18,000 an hour and $60,000 a day.
- Mobs from spawners, spawn eggs and farms never pay coins, lucky finds or the mob bounty; coins for mining, farming and hunting are capped each hour.
- Time in the AFK zone and AFK time never count as active play for playtime rewards and coins.
- Selling something back to the shop always pays less than buying or crafting it, so there are no shop loops.
Commands in this guide can be clicked to copy them.