Farms, spawners and collectors
Buying and stacking spawners, their tiers and drops, collectors and their upgrades, and chunk loaders.
Updated Nov 6, 20265 min read13 readsFrom the server's configuration
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Spawners
Spawners are bought in /shop (Spawners) and placed in your own claim. Every spawner has an hourly allowance of mobs, paced over the hour, and spawners of the same mob stack on one block (right-click a placed spawner while holding more). Right-click a spawner for its menu; /spawner shows the one you look at.
You may have 4 spawners placed (more with ranks and +1 per Extra Claims upgrade tier), and at most 1 of tier III and IV together. Up to 25 spawners stack on one block.
| Spawner | Tier | Price | Mobs per hour | Extra drops (chance per kill) |
|---|---|---|---|---|
| Zombie | Tier I | $18,000 | 165 | Iron Nugget 80%, Carrot 60% |
| Husk | Tier I | $16,000 | 165 | Iron Nugget 80%, Sand 80% |
| Skeleton | Tier I | $19,500 | 165 | Coal 20%, Bone Block 10% |
| Rabbit | Tier I | $24,500 | 165 | Rabbit Hide 30%, Rabbit Foot 4% |
| Drowned | Tier I | $18,500 | 165 | Copper Ingot 50%, Nautilus Shell 1% |
| Chicken | Tier I | $18,000 | 165 | Egg 60%, Feather 60% |
| Cave Spider | Tier I | $21,000 | 165 | Spider Eye 30%, Cobweb 8% |
| Spider | Tier I | $22,000 | 165 | Cobweb 15% |
| Squid | Tier II | $39,500 | 110 | Glow Ink Sac 100% |
| Frog | Tier II | $44,000 | 110 | Slime Ball 60%, Ochre Froglight 40%, Verdant Froglight 40%, Pearlescent Froglight 40% |
| Pig | Tier II | $39,500 | 110 | Cooked Porkchop 100% |
| Sheep | Tier II | $30,000 | 110 | Random dye 100% |
| Magma Cube | Tier II | $42,500 | 110 | Magma Block 60% |
| Armadillo | Tier II | $44,000 | 110 | Armadillo Scute 100% |
| Creeper | Tier II | $51,500 | 110 | Tnt 25%, Gunpowder 50% |
| Witch | Tier II | $50,000 | 110 | Glowstone 2%, Redstone Block 1% |
| Guardian | Tier II | $43,500 | 110 | Prismarine Crystals 100%, Sea Lantern 10% |
| Zombified Piglin | Tier II | $39,000 | 110 | Gold Nugget 100%, Gold Ingot 100% |
| Blaze | Tier II | $34,000 | 110 | Blaze Powder 100%, Magma Cream 100% |
| Slime | Tier II | $37,000 | 110 | Slime Block 50% |
| Enderman | Tier II | $30,000 | 110 | Chorus Fruit 100%, Ender Eye 100%, Shulker Shell 5% |
| Phantom | Tier II | $43,000 | 110 | Phantom Membrane 70% |
| Hoglin | Tier II | $51,000 | 110 | Cooked Porkchop 40%, Leather 30% |
| Cow | Tier II | $46,000 | 110 | Leather 60% |
| Mooshroom | Tier II | $47,000 | 110 | Red Mushroom 100%, Brown Mushroom 100% |
| Wither Skeleton | Tier III | $210,000 | 110 | Coal Block 40%, Netherite Scrap 0.25%, Wither Rose 5% |
| Breeze | Tier III | $135,000 | 110 | Breeze Rod 100% |
| Shulker | Tier III | $200,000 | 110 | Shulker Shell 10%, Purpur Block 20% |
| Iron Golem | Tier IV | $370,000 | 50 | Iron Nugget 25%, Iron Block 0.5% |
Daily budget. A spawner spawns at most 6 hours' worth of its hourly allowance in any 24 hours (its menu shows today's count), whether you stand by it or a Chunk Loader runs it. Spawners are a steady part-time income that pays back over weeks; active play earns more an hour.
The claim upgrade Faster Spawners (/upgrades) raises every spawner's allowance in that claim (and so its daily budget) by 8% a tier, up to 40% at tier 5.
Spawner mobs give their normal drops plus the extra drops above, but never coins, lucky finds, pet XP, achievement or quest progress. A natural spawner can be picked up with the Spawner Pickup perk (a coin shop voucher, included from Ethereal up); without it, bought spawners cannot be broken.
Collectors
A Collector (250 coins on the Farm Utilities page of /coinshop, or from crates, airdrops and treasure) placed in your own claim takes every drop in its range: mob drops (their XP goes into its XP bank), crops, and items on the ground that nobody threw. Right-click it to sell everything at shop prices (with your sell bonus), withdraw, filter, upgrade it or switch auto-kill. One collector per chunk; it works while a player is nearby or a Chunk Loader covers it.
| Upgrade | Tiers and prices |
|---|---|
| Range | 0 (included); 1 for $30,000; 2 for $80,000 |
| Capacity | 5,000 (included); 25,000 for $10,000; 100,000 for $30,000 |
| Yield | 0 (included); 25 for $75,000; 50 for $250,000 |
| Auto-kill | $60,000 |
Range is in chunks around the collector (0 = its own chunk, 1 = 3x3, 2 = 5x5), Capacity in items, Yield in % extra drops.
Collector Boosters (1.5x, 2x) last 2 hours of real time. A collector's multiplier is capped at 1.5x.
Chunk loaders
A Chunk Loader ($25,000 in /shop Utilities) placed in your own claim keeps the 3x3 chunks around it loaded while it has time: spawners spawn with nobody near, crops grow, redstone runs and collectors collect. Time is bought in its menu with money or added with Loader Time items, and can be banked up to 30 days. Each player may place 1 (more with ranks); the server allows 150 in total. /chunkloader shows yours.
| Time | Price |
|---|---|
| 1 hour | $500 |
| 6 hours | $3,000 |
| 24 hours | $12,000 |
| 7 days | $84,000 |
| 30 days | $360,000 |
Commands in this guide can be clicked to copy them.