Levelled monsters
How natural monsters get levels by distance, depth, biome and dimension, and what each level adds.
Updated Nov 6, 20261 min read8 readsFrom the server's configuration
Hostile monsters that spawn naturally get a level, shown above their head with their health. The level is higher further from the world spawn, deeper underground, in harsher biomes and in the other dimensions, with a little random spread. Each level above 1 adds health, damage, armour and speed, and bigger rewards.
No monster is above level 60.
Elites, gamemode, arena, expedition and boss monsters, named or tamed mobs and spawner mobs are never levelled, and neither are monsters in safe zones or claims.
Levels by dimension
| Where | Base level | Level range | Distance | Depth |
|---|---|---|---|---|
| Overworld | 1 | 1-40 | +1 per 150 blocks (max +30) | +1 per 12 blocks below Y 40 (max +8) |
| Nether | 12 | 8-50 | +1 per 40 blocks (max +25) | - |
| The End | 25 | 20-60 | +1 per 250 blocks (max +20) | - |
Biome bonus (overworld): Deep Dark +8, Dripstone Caves +2, Lush Caves +1, Badlands +2, Eroded Badlands +3, Ice Spikes +2, Snowy Slopes +2, Frozen Peaks +3, Jagged Peaks +3, Swamp +1, Mangrove Swamp +2, Dark Forest +2
Biome bonus (nether): Soul Sand Valley +3, Basalt Deltas +4, Warped Forest +1
A random spread of up to ±2 levels is added.
What each level adds
| Bonus | Per level above 1 | Maximum |
|---|---|---|
| Health | +5% | +250% |
| Damage | +2.5% | +120% |
| Armour | +0.2 points | +10 points |
| Speed | +0.3% | +15% |
| Vanilla experience | +4% | +200% |
| Mob drop chances | +1.5% | +80% |
| Money for the killer | +$1.2 | +$75 |
| Bounty | +3% | +120% |
| Combat skill XP | +0.6% | +50% |
Commands in this guide can be clicked to copy them.