Pets
All 17 pets, their bonuses, abilities and how to upgrade them.
Updated Nov 11, 20264 min read10 readsFrom the server's configuration
Pets are items: right-click one to make it your active pet (/pets shows them). Active pets give bonuses that grow with their level and level up while you do what they like. Taking a pet off gives the item back with its level, so pets can be traded. Every pet has an ability used from /pets.
You can have 1 active pet (ranks give more slots). /pets storage keeps 10 pets you are not using (more with ranks).
Upgrading: drag a Pet Upgrade Stone onto a pet for 1 level, or a Pet Treat for 300 XP. Combining two max-level pets of the same kind and stars gives one pet with a star more; every star gives 50% more bonuses, up to 3 stars. At max stars a pet becomes an Elder with an extra bonus.
Prestige: a max-level pet can prestige (/pets, or /pets prestige <pet>): it starts again at level 1 and keeps its stars, but every prestige gives 5% more bonuses and 2 more levels to reach, up to prestige 5. The first time you take a kind of pet to a prestige you get a reward (once per kind and prestige):
| Prestige | Reward |
|---|---|
| 1 | $3,000, 5x Pet Treat |
| 2 | $6,000, 8x Pet Treat, Pet Booster 2x, 4x Casino Token |
| 3 | $10,000, 2x Pet Upgrade Stone, Sunbeam Crate key |
| 4 | $15,000, 3x Pet Upgrade Stone, 2x Pet Booster 2x, 4x Casino Token |
| 5 | $25,000, 5x Pet Upgrade Stone, Pet Crate key |
| Pet | Rarity | Max level | Bonus | Levels up from | Ability |
|---|---|---|---|---|---|
| Piglin Banker | Rare | 25 | +1% coins per level, +1% sell bonus per level | mining, killing mobs, playing | Payday: +100% coins for 30 seconds (every 10 minutes) |
| Creeper Miner | Rare | 25 | +0.8% ore drops per level | mining | Blast: The next 10 ores drop twice (every 8 minutes) |
| Bone Scholar | Uncommon | 25 | +2% experience per level | mining, killing mobs, fishing, playing | Study: The next 50 experience orbs give 3x (every 10 minutes) |
| Zombie Brute | Uncommon | 25 | +0.6% damage to monsters per level, +0.4% mob drops per level | killing mobs | Rally: +25% damage to mobs for 20 seconds (every 5 minutes) |
| Wither Guard | Epic | 25 | +0.4% protection per level | killing mobs, playing | Shield Wall: Absorb six hearts of mob damage for 8 seconds (every 8 minutes) |
| Nautilus | Rare | 25 | +0.6% fishing reward chance per level, +1% fishing speed per level | fishing | Lure: The next 3 casts bite at once (every 5 minutes) |
| Ender Whelp | Legendary | 30 | +2% lucky finds per level, +0.005% key finder chance per level | mining, killing mobs, fishing, playing | Hoard: The next lucky-find roll gets +200% (every 15 minutes) |
| Allay Courier | Rare | 25 | +0.2 blocks pickup reach per level | mining, killing mobs, playing | Delivery: The next 5 ores drop twice (every 10 minutes) |
| Sniffer Gardener | Epic | 25 | +1% crop growth per level | playing, mining | Bloom: The next lucky-find roll gets +100% (every 15 minutes) |
| Frog Angler | Uncommon | 25 | +2% experience from catches per level, +0.8% money from treasure catches per level | fishing, playing | Ribbit: The next 2 casts bite at once (every 6 minutes) |
| Bee Keeper | Rare | 25 | +0.6% extra crop chance per level, +0.6% chance a crop replants itself per level |
Commands in this guide can be clicked to copy them.