Stones and runes
Special stones for gear sockets, and the runes, relics and wards of the Rune Forge.
Updated Nov 6, 20266 min read11 readsFrom the server's configuration
Special stones
Stones are the third layer of gear. A stone has a kind and a tier (I to V); drag it onto gear with a free socket to set it (one stone of a kind per item). Diamond gear has 1 socket per piece, netherite 2. Stone Dust raises a socketed stone one tier (1 for tier II, 2 for tier III, 6 for tier IV, 15 for tier V). The Arcane Extractor (/extract) takes a stone out for $4,000 or reforges it into another kind of the same tier for $25,000 and 2 dust. /stones lists every kind.
| Stone | Rarity | Goes on | Effect | Value at tier I / II / III / IV / V |
|---|---|---|---|---|
| Stone of Plenty | Rare | Pickaxe | +% ore drops | 5 / 10 / 15 / 20 / 25 |
| Stone of Greed | Epic | All | +% coins | 4 / 8 / 12 / 16 / 20 |
| Stone of Wisdom | Uncommon | All | +% experience | 8 / 16 / 24 / 32 / 40 |
| Stone of the Hunt | Rare | Weapons | +% mob drops | 4 / 8 / 12 / 16 / 20 |
| Stone of Fortune | Epic | All | +% lucky finds | 6 / 12 / 18 / 24 / 30 |
| Stone of Keys | Legendary | Pickaxe, Fishing Rod | +% key finder chance | 0.02 / 0.04 / 0.06 / 0.08 / 0.1 |
| Stone of the Deep | Uncommon | Fishing Rod | +% fishing reward chance | 4 / 8 / 12 / 16 / 20 |
| Stone of Slaying | Uncommon | Weapons | +% damage to monsters | 4 / 8 / 12 / 16 / 20 |
| Stone of Warding | Rare | Armor | +% protection | 1 / 2 / 3 / 4 / 5 |
| Second Wind | Legendary | Armor | Seconds between saves: a lethal hit leaves you at two hearts instead | 300 / 270 / 240 / 210 / 180 |
| Bulwark | Epic | Armor | % less damage from world bosses | 20 / 22 / 24 / 27 / 30 |
| Phase | Rare | Boots | % further ender pearls fly; they never hurt you | 10 / 12 / 14 / 17 / 20 |
| Warden's Ear | Rare | Weapons | Seconds what you hit glows (once every 10 seconds) | 3 / 3.5 / 4 / 4.5 / 5 |
| Harvest Moon | Uncommon | Hoe | % chance a harvested crop grows back a stage on its own | 12 / 15 / 18 / 21 / 25 |
| Tidal | Uncommon | Fishing Rod | % faster bites while you are underwater | 25 / 30 / 35 / 40 / 45 |
| Scrapper | Rare | Pickaxe | % chance an ancient debris drops twice | 6 / 8 / 10 / 12 / 15 |
The Rune Forge
/runes sells runes, relics and wards for Aether Crystals, which are earned only by fighting (mob arena waves, world bosses and champion and legendary elites). Nothing in the forge can be sold back. Attuned runes are bought once, upgraded level by level and attuned: one rune each in the Offense, Defense and Utility slots and one relic in the Relic slot.
| Rune | Rarity | Slot | Description | Cost per level (Aether Crystals) | Needs (level 1) |
|---|---|---|---|---|---|
| Hunter's Mark | Common | Offense | A plain, honest edge for every monster you face. | 25 / 40 / 60 | - |
| Serpent Fang | Rare | Offense | Venom that wears down bosses and brutes alike. | 70 / 100 / 140 | arena wave 5 |
| Executioner's Oath | Rare | Offense | Finish what you started: wounded targets fall faster. | 80 / 110 / 150 / 200 | arena wave 8 |
| Tempest Edge | Epic | Offense | Strikes land like thunder: a chance for crushing hits. | 150 / 210 / 280 / 360 | arena wave 12, boss kills 1 |
| Blood Pact | Legendary | Offense | Every blow feeds you. Built for long arena runs. | 260 / 360 / 480 | arena wave 15, boss kills 3, character level 20 |
| Stoneskin | Common | Defense | Your skin hardens against every hit. | 25 / 40 / 60 | - |
| Rune of Vigor | Rare | Defense | More hearts for the waves to chew through. | 70 / 100 / 140 | arena wave 5 |
| Emberhide | Rare | Defense | Attackers catch fire. At level 3 the flames spare you. | 70 / 100 / 150 | arena wave 6 |
| Wraithveil | Epic | Defense | Blades pass through you as if you were smoke. | 150 / 210 / 280 / 360 | arena wave 12, boss kills 1 |
| Aegis of Dawn | Legendary | Defense | Sunlight in a rune: sturdier, and at level 3 always mending. | 260 / 360 / 480 | arena wave 15, boss kills 3, character level 20 |
| Swiftstep | Common | Utility | Light feet: run faster and land softly. | 25 / 40 / 70 | - |
| Nightseer | Common | Utility | See in the dark and hunt what walks at night. | 30 / 45 / 65 | - |
| Frostbind | Rare | Utility |
Single-use runes work while in your inventory and are used up when they trigger:
| Rune | What it does | Price |
|---|---|---|
| Ward of Keeping | While it sits in your inventory, you keep every item and level when you die. Shatters when it triggers. | 20 Aether Crystals |
| Phoenix Rune | When a hit would kill you, rise like a Totem of Undying and throw the monsters around you back. Shatters when it triggers. | 25 Aether Crystals |
| Prospector Rune | The next ore you mine starts a 10 minute bonus: ores may drop double. Shatters when it triggers. | 12 Aether Crystals |
Commands in this guide can be clicked to copy them.