Spells
All 12 spells: what they do, cooldowns and how to unlock them.
Updated Nov 11, 20262 min read16 readsFrom the server's configuration
Spells are cast with the Arcane Focus (/spells focus): right-click casts the selected spell, sneak and right-click selects the next one. /spells opens your loadouts, every spell and the boss prep. Spells only ever hit hostile monsters and bosses, never players, and nothing can be cast while you are combat-tagged by another player.
Everyone has 2 spell slots; more come with ranks: slot 3: Blossom rank, slot 4: Ethereal rank, slot 5: Arcadian rank (at most 5).
A loadout holds at most 3 damage, 1 mobility, 2 defensive, 2 support, 2 utility spells.
| Spell | Category | Element | Cooldown | What it does | How to get it |
|---|---|---|---|---|---|
| Fireball | Damage | Fire | 8s | Hurl a bolt of fire that bursts on impact and sets monsters alight. | Known from the start |
| Inferno | Damage | Fire | 16s | Flames erupt all around you. | Treasure caches and the Inferno King |
| Frost Nova | Damage | Ice | 16s | A burst of frost that hurts and slows every monster around you. | Achievement: Elite Hunter I; the Frost Titan |
| Chain Lightning | Damage | Lightning | 16s | Lightning strikes your target and leaps to up to 3 more monsters. | Champion and legendary elites (rare) |
| Piercing Bolt | Damage | Arcane | 10s | An arcane lance through every monster in a line; +50% against armoured monsters and bosses. | Expedition: Field Research |
| Dash | Mobility | - | 8s | Burst forward, out of harm's way. | Known from the start |
| Arcane Shield | Defensive | - | 25s | Take 40% less damage for 6 seconds. | Known from the start |
| Cleanse | Defensive | - | 20s | Wash away poison, wither, slowness, blindness, fire and other curses. | Treasure caches and the Plague Behemoth |
| Lifesteal Strike | Defensive | - | 14s | Your next melee hit heals you for 40% of its damage. | Elites (rare) |
| Healing Pulse | Support | - | 22s | Heal yourself and every player within 8 blocks by 3 hearts. | Known from the start |
| Weakness Mark | Utility | - | 20s | Mark a monster: it takes 20% more damage from everyone for 10 seconds. | Achievement: Arcanist I |
| Interrupt | Utility | - | 18s | Stop a world boss's ability while it is "Casting" and stagger it; anything else is stunned for 2 seconds. | World boss loot |
Commands in this guide can be clicked to copy them.